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Showing posts from January, 2018

Quick Start to Rigging: 6

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I can't remember what this is a picture of Added arm, elbow, and clavicle controls

Quick Start to Rigging: 5

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Started adding control curves to the rig. (made it a hexagon instead of a square) Parented the IKs and the skeleton to the global control. Added control curves to the chest, pelvis, and back. Also added a center of gravity control Added head and neck controls Removed the influence of the eyes on the face so this doesn't happen There we go Added eye controls

Quick Start to Rigging: 4

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I gave up on trying to fix the fingers, so I just used the tutorial file one to skin the bones. I figured learning to do that was more important than trying for hours to fix the fingers. The bones skinned to the rig. I removed the influence of the shoulder joint on the torso by selecting edge loops and using the component editor. I learned about the weight hammer tool which averages vertices and makes them not deform as much. Beginning to work on the weight painting for the legs Weight painting the shin and the big toe. All finished! Time for controls

Quick Start to Rigging: 3

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I started trying to rig the hand, but I quickly ran into a problem with changing the joint orient values, so I couldn't align the bones with the geometry very well. Skipped over aligning the bones and parented them all together. Added IK handles and mirrored the left side to the right. The basic skeleton is complete (minus the weird hand stuff I'll fix later)

Quick Start to Rigging: 2

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Finished the legs rig. Added IK handles and mirrored it. Added spine, head, and neck bones. Added pelvis bones. Added eye bones and skinned the eye geometry to them. Started work on the arm and shoulder bones.

Quick Start to Rigging: 1

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Started rigging the imp's legs i already don't like rigging