Quick Start to Rigging: 3


I started trying to rig the hand, but I quickly ran into a problem with changing the joint orient values, so I couldn't align the bones with the geometry very well.


Skipped over aligning the bones and parented them all together.


Added IK handles and mirrored the left side to the right. The basic skeleton is complete (minus the weird hand stuff I'll fix later)



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Quick Start to Rigging: 4