Quick Start to Rigging: 4
I gave up on trying to fix the fingers, so I just used the tutorial file one to skin the bones. I figured learning to do that was more important than trying for hours to fix the fingers.
The bones skinned to the rig.
I removed the influence of the shoulder joint on the torso by selecting edge loops and using the component editor.
I learned about the weight hammer tool which averages vertices and makes them not deform as much.
Beginning to work on the weight painting for the legs
Weight painting the shin and the big toe.
All finished! Time for controls
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